Sitemap
A list of all the posts and pages found on the site. For you robots out there is an XML version available for digesting as well.
Pages
Tunnel Rider
C++ / DirectX game and game engine, made for Game Architecture module
C++ Infinite Terrain
C++ / OpenGL infinite, procedural, realistic terrain generation
Javascript Terrain Generation Techniques
A three.js project to demonstate different techniques for generating realistic terrain.
Maze Game
C# / DirectX first person maze game, with enemy drone AI
The Collumn
C# / OpenGL Pysics simulation created for a second year module, ‘3D Graphics and Simulation’ at the University of Hull.
Under Water Scene
C++ / DirectX scene to demonstrate graphical techniques
Comatosed
Unity first person tower defence created as a team for a game jam
City Generation
Unity procedural city generation asset
Unity Terrain Generation
Procedural generation of terrain using perlin noise in Unity
Computer Science Party
C# 2D Multiplayer brawler game created as a group for a 24 hour game jam
Breakout
Unity mobile breakout clone
Nuclear Wasteland
C# top down, resource management, survival game developed as a group
Boids
C# implementation of a boids algorithm
Table Top Simulator Mod: Coup
Scripted steam workshop version of the popular game coup for Table Top Simulator.
About Me
Programmer at Stellar Entertainment, have worked on Burnout Paradise Remastered as part of the graphics team and on Knockout City as part of the console team...
Posts
Creating A Heightmap With Particle Deposition
After completing a third year project on procedural terrain generation, I decided to look in to some of the other algorithms for generating height maps. One ...
Running Shell Commands with Php and Apache
My internet connection for my home server is slightly less than stable, as such the team speak server that I host on there often needs restarting. Rather tha...
Server Update
I haven’t done much with my server in a while, I had planned on sticking it in to a Fractal Design R4 to help reduce the noise, however to save costs I decid...
New Processor and My First Venture into Water Cooling
I just got a new processor for my main desktop PC, the AMD FX 8350. It’s an eight core processor running at 4GHz when stock, however I’ve overclocked it to 4...
Review - CM QuickFire TK
I recently got a new keyboard, the Cooler Master QuickFire TK. It’s my second mechanical keyboard the first being the Razer Black widow, this time round I op...
Fractal Design Arc Midi R2 - Update
In my previous review of the Arc Midi R2 that you can find here, I made two complaints. One was that the fan controller didn’t work, the other that the windo...
Review - Fractal Design Arc Midi R2
As I mentioned in my previous post I’ve bought myself a new case, the Fractal Design Arc Midi R2. It arrived on Tuesday and I promptly opened it up and insta...
New Hard Drive
I’ve been running out of space on my 1TB hard drive, so I bought myself a nice 3TB Seagate Barracuda to replace. I haven’t quite decided what to do with the ...
Insomnia
Been a while since I made a post, that’s mostly because I’m lazy but also because I went to insomnia last weekend! It was awesome; I had lots of fun despite ...
How to install Linux on a Toshiba M200 Across a Network
Recently I got a Toshiba M200 courtesy of one of my Dads friends at work as he no longer had any need of it. For those of you who are too lazy to google it, ...
Nexus 7 - First Impressions
My latest purchase was Google’s new tablet the Nexus 7; I bought it off one of my friends parents who longed for something bigger. So far I love it, I’ve fou...
Pi vs Printer
Recently I decided to try and get the Raspberry Pi working as a print server with my aging HP printer, and wow what a challenge it was I had no idea how impo...
The Wonders of Eyefinity
I recently purchased three brand new shiny monitors, well they’re not shiny the glare would be awful. They’re rather beautiful 24” 1920 x 1080 LED monitors f...
notes
Big O Notation / Asymptotic Notation
Big O notation is a measure of how well an algorithm scales, with larger data sets.
portfolio
Tunnel Rider
C++ / DirectX game and game engine, made for Game Architecture module
C++ Infinite Terrain
C++ / OpenGL infinite, procedural, realistic terrain generation
Javascript Terrain Generation Techniques
A three.js project to demonstate different techniques for generating realistic terrain.
Maze Game
C# / DirectX first person maze game, with enemy drone AI
The Collumn
C# / OpenGL Pysics simulation created for a second year module, ‘3D Graphics and Simulation’ at the University of Hull.
Under Water Scene
C++ / DirectX scene to demonstrate graphical techniques
Comatosed
Unity first person tower defence created as a team for a game jam
City Generation
Unity procedural city generation asset
Unity Terrain Generation
Procedural generation of terrain using perlin noise in Unity
Computer Science Party
C# 2D Multiplayer brawler game created as a group for a 24 hour game jam
Breakout
Unity mobile breakout clone
Nuclear Wasteland
C# top down, resource management, survival game developed as a group
Boids
C# implementation of a boids algorithm
Table Top Simulator Mod: Coup
Scripted steam workshop version of the popular game coup for Table Top Simulator.