Big O notation is a measure of how well an algorithm scales, with larger data sets.
Posts by Collection
C++ / DirectX game and game engine, made for Game Architecture module
C++ / OpenGL infinite, procedural, realistic terrain generation
A three.js project to demonstate different techniques for generating realistic terrain.
C# / DirectX first person maze game, with enemy drone AI
C# / OpenGL Pysics simulation created for a second year module, ‘3D Graphics and Simulation’ at the University of Hull.
C++ / DirectX scene to demonstrate graphical techniques
Unity first person tower defence created as a team for a game jam
Unity procedural city generation asset
Procedural generation of terrain using perlin noise in Unity
C# 2D Multiplayer brawler game created as a group for a 24 hour game jam
Unity mobile breakout clone
C# top down, resource management, survival game developed as a group
C# implementation of a boids algorithm
Scripted steam workshop version of the popular game coup for Table Top Simulator.