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Project Type: Solo | Language: C++ / OpenGL

This project was developed for my dissertation in the final year of my BSc in Computer Science with Games Development. Full dissertation available here and the source code is available here.

The terrain is generated using my implementation of the diamond square algorithm in C++ and rendered using OpenGL. It is generated infinitely in a uniform grid. In order to improve performance tessellation was implemented in the shaders so that terrain that was closer to the camera was more detailed than terrain that was further away.

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Tessellation

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