Javascript Terrain Generation Techniques

Project Type: Solo | Language: Javascript

This project, written in javascript using the three.js library, demonstates different techniques for generating realistic looking terrain.

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Currently it supports the perlin noise algorithm built-in to three.js, my own implementation of perlin / simplex noise, the diamond-square algorithm, particle deposition, and the fault-line algorithm.

Click here for the source code!

PerlinNoise

My Perlin Noise implementation

Diamond Square

Diamond-Square Algorithm

Fault-line

Fault-line Algorithm

Particle Deposition

Particle Deposition

Particle Deposition

Particle Deposition

Perlin

Built-in Perlin Noise

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