Javascript Terrain Generation Techniques
Project Type: Solo | Language: Javascript
This project, written in javascript using the three.js library, demonstates different techniques for generating realistic looking terrain.
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Currently it supports the perlin noise algorithm built-in to three.js, my own implementation of perlin / simplex noise, the diamond-square algorithm, particle deposition, and the fault-line algorithm.
Click here for the source code!
My Perlin Noise implementation
Diamond-Square Algorithm
Fault-line Algorithm
Particle Deposition
Particle Deposition
Built-in Perlin Noise