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Project Type: Solo | Language: C# | Engine: Unity

A unity assets designed to create large, American style, procedural cities at the click of a button. When creating the city, the user can pick the size of the city, the density, and the variety of different types of building. Each building generated in the city, will be unique and created on the fly. The asset also includes the ability to generate individual buildings, of different types with customisable parameters.

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